I was chosen to participate in the 2013 Academia Summer School, in which we will produce the winning prototype: Shine.
Though I am participating in both the GameDesign and LevelDesign, this blog will mostly focus on my progress in the LevelDesign field, as that is my specialisation.
I already have a few ideas brewing, based on the original prototype, and what we are slowly building in our Design meetings.
So far, we know that Shine is a sensorial experience, where the player is forced to rely upon many senses in order to progress through the darkened levels.
In a world bathed in darkness, Gamma, our protagonist, must use his Lumen powers in order to light the way, as he descends further and further into the pitch-black depths. However, in the darkness, beauty and evil walk hand-in-hand. Gamma must use his cunning and his light in order to survive the hulking terrors lurking in the dakrness, all the while freeing the beauty that is oppressed by shadows.
I can't wait until we start working on our LevelDesigns concepts.
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