You can find a small teaser, see the credits as well as download your very own copy of Shine, directly from our Shine site.
Wednesday, July 17, 2013
Shine
You can find a small teaser, see the credits as well as download your very own copy of Shine, directly from our Shine site.
Monday, July 1, 2013
Final and Walkthrough
After testing and balancing, with a bit more balance...and of course, I can't forget the balance, we've finally made it to the final iterations of our Levels.
The wonderful Spider Chase could not have been accomplished without our very own Spiderman Programmer: Jason Kanagaratnam, who without complaint, adhered to my ever changing jerk spiders. :)
I'm really happy with the overall spiralling effect of my level, as well as the mood it set with the central giant crystal pillar as well as the crystals embedded into the ceiling, that light up like stars when you shoot a beacon of light at them.
Shine - Level 2: The Mines from Gomey on Vimeo.
The wonderful Spider Chase could not have been accomplished without our very own Spiderman Programmer: Jason Kanagaratnam, who without complaint, adhered to my ever changing jerk spiders. :)
I'm really happy with the overall spiralling effect of my level, as well as the mood it set with the central giant crystal pillar as well as the crystals embedded into the ceiling, that light up like stars when you shoot a beacon of light at them.
A wonderful overview of my Level: the Mines made by our talented artists.
And here is a walk-through of my Level: The Mines.
Labels:
Academia,
Final,
Level Design,
Mines,
Shine,
Walkthrough
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